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Holger Lippmann

by Xavier Speeleveld

Generative Painting

Source: Holger Lippmann

Holger Lipmann - Generative paintings

by Xavier Speeleveld

“i come 
pretty straight from visual art. started painting as teenager, did evening courses, studied at the art academy dresden and did my diploma for sculpture. 
then i was 2 years masterstudent, studied post graduate in stuttgart, paris and later moved to brooklyn, new york, 
where i attended a first computer graphics internship at the institut of technology, ny.

Source: Holger Lippmann

Gmunk

by Xavier Speeleveld

PYRAD INSPIRATION / COLLABORATION
The main inspiration for the creative came from the DMT-Delicious moments in the super-favorite film Enter the Void… Munko has been on a tunnel infinite-void kick for some years now and wanted to build a practical, LED installation driven by graphic sequencing, utilizing the techniques learned from the FOTB Titles and applying them into a more densely packed setup called the PYRADICAL... Once the Pyrad was constructed, the aim was to capture the visuals with both high-resolution Film and Still cameras, which would generate a vast library of content to pull from to produce the artwork for the Conference Package..He tapped super-friend and lighting genius Michael Fullman to help him execute the concept, which was to construct a triangular volume out of three LED panels, flanked on either end by a trio of Light Tubes that would complete the design. Once Munk and and Michael had the concept and build nailed down, he tapped frequent collaborators Kevin Gosselin and John Nguyen to capture the installation on the Arri Alexa and Nikon D800.

 

Source : Gmunk
 

Alexandra Bruel

by Xavier Speeleveld

French art director and illustrator alexandra bruel engages the familiar childhood novelty of plasticine as her medium to imagine pop art props for advertising applications. Bruel issues her clay creations to a range of disciplines including animation, textile design, photography, sculpture and illustration. Her creative process includes rolling, folding, and cuting the malleable material into a mixed collection of objects, shapes, and typographic forms.In a stop-motion claymation, created in collaboration with film director eric beaupre, the 3-dimentional plasticine forms become active moving figures. the quirky short film, which was created for a new year's greeting, is based on the marx ernst quotation 'art is a child’s play' and illustrates those five words.

Ion Lucin - Bilbao Spain

by Xavier Speeleveld

The artist about this piece of art :

The idea with which I started this animation was: experiment and explore all the graphical possibilities of representing a sphere, always play with the form and achieve Gestalt, work with a 3D software but achieve a graphical and flat result, synthesize the form, the color, the movement, the morphing and metamorphose of the shapes must be fluid and continuous

Source : Ion Lucin's portfolio

 

 

 

Salvo Nostrato

by Xavier Speeleveld

Motion Bones

Way Out

by Xavier Speeleveld

Source : Way Out

Cerma

by Xavier Speeleveld

Cerma presents a new exhibition titled “What we call sculpture” which focuses on the possibilities of sculpture through the use of digital tools in the context of Internet and the exhibition possibilities of the online medium.Since the advent of video games and the Internet, the notion of actual physical space has been complemented by the existence of virtual spaces, built using code and 3D software where graphics you can see on the screen not only occupy a physical space as storage on a hard disk, but through contemplation or interaction with simulated spaces we can perceive aspects as size, material and volume, all typical of traditional sculpture.From Mario Bros for Nintendo 64 in the entertainment industry, through social networks like Second Life, to come up with new ways in which we perceive the real world using simulators such as Google Earth, the products generated by 3D software tools have changed dramatically shaped the way we relate and understand the real space, so much so, that an architect can now recognize the version of AutoCad with which a building is designed.“What we call sculpture” is a collection of works that use sculpture procedures, installation, intervention, etc. as a means of digital experimentation to develop artistic strategies online. 

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Simon Katan

by Xavier Speeleveld

Simon Katan is an artist and coder with a background in composition who combines electronic music, live animation, interaction, and social gaming. His work incorporates hidden mechanisms, emergent behaviour, paradox, self-reference, inconsistency, abstract humour, absurdity and wonder. God Over Djinn is a piece for live animation and synthesised sound composition that draws on our intuitive understanding of the physical world.

Source: http://www.info.simonkatan.co.uk/godoverdjinn/

Eno Henze

by Xavier Speeleveld

 

The installation draws upon a long history of psychedelic experiments and optical illusions, especially Marcel Duchamps rotoreliefs and 60ies-70ies light shows and Op-Art. It revisits these attempts to manipulate and distort human perception with today’s technological means.The space is defined by a number of circular screens that show an evolving, rotating ‘kinetic light’ animation solely based on circular shapes and segments. Together with the loop- and noise-based music of Audion (Matthew Dear) this creates an hypnotic, timeless space.

Source: http://enohenze.de

 

 

A million Times

by Xavier Speeleveld

 

A Million Times” is a new project by humans since 1982. It’s similar to their The Clock Clock project, this time they’ve used 288 clocks which can be controlled by an iPad. We’ve seen stuff like this before, but it’s still mesmerizing.

Crayong

by Xavier Speeleveld

 

Crayong was born from an unexpected meeting with David Lu. Over a napkin and marker, we talked about a simple idea: What if you could draw a line, then instantly pluck it like a string? What does a scribble sound like? 

Source: thestrangeattractor.net

Acid Drops

by Xavier Speeleveld

“The first in a series of hand painted studies that aim to psychedelically capture the individual styles of influential skateboarders.”

Paulo Wang

by Xavier Speeleveld

 

It is incredible what artists can do with technology. “splash” is video created by paulo wang while he was trying to learn the basics of fluid simulations with reaflow captured at 32 frames per second. the Austria-based artist has a particular passion for after effects and cinema 4D and has created a number of experimental short clips over the past months while working with various imaging software.

Source: designboom.com

 

 

Elias Heuninck

by Xavier Speeleveld

Phantom Ride senses the boundaries of the landscape-image. With a simple rearranging algorithm, the image production-chain (camera-computer-screen) stops with representing and starts presenting a new reality. By applying a perspective change not with the camera but in the data-file itself a new sensibility to the awareness of space, shape and motion in the landscape-image develops itself. A still image becomes animated (picture, slide show, motion picture) and starts a game with the recognizable and the absolutely alien.

The work is presented upon a screen of 2 meters high and 6 meters wide which leans against the wall. Because of this, the image not only gets a monumental nature but it can also relate itself with the space it's presented in. The screen gives weight to the image. Because the frame, just as the onlooker is standing on the floor, the two can come closer together and so this alien world becomes accessible.

Siggi Eggertsson

by Xavier Speeleveld

Color Wheel

Hannes Hummel

by Xavier Speeleveld

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Anton Bundenko

by Xavier Speeleveld

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